The animation on this page is aimed at use within game design. These three pieces all have a similar glitchy, tetchy aesthetic and feel futuristic. I created the elements using third party plugins for after effects and built some of the elements myself with 3D models. All of the sound design I created using royalty free sounds and warping them to fit the animation.
Below is a design for a 'heads up display' for a first person shooter. Its purpose is for when a player is deciding which weapon to use within a menu or at the bottom corner of the screen within game play.
This is another 'heads up display' design for a driving game. It simulates the speedometer found on a car dash board. It feels futuristic and exciting.
This was created in after effects using a 2.5D animation technique. This involves placing flat 2D elements in 3D space and using a 3D virtual camera.
The piece below was inspired by a holograms of the death star in the classic films Star Wars. The cube on the right was a test for the technique I wanted to use. This involved creating a basic animated shape in Cinema 4D and rendering this out with a basic texture. My aim was to then take this render into After Effects and create the final aesthetic.